Noted! Slow movement has been a very common complaint I have received, however I believe it's important for character progression and early game experience. I have plans to address this in future with items specially geared towards speed and usable items such as a dash or teleport!
Hello! Nice idea, and here is a quick bug-report/feedback: flame elemental doesn't work, you should decrease a little the distance you are moved when you get hit (can create hit chains and lock you against a wall), reduce the opening time for chests.
Then, here are a couple of ideas for the game itself that I'd love to see implemented - but they are by no means necessary, just a bit of creative feedback for you :D
I'd love to see a quest mechanic, or a treasure map, as opposed to random chests placement. I felt as if I was roaming aimlessly, and while that's kinda standard for reverse bullet-hell roguelikes, implementing a different mechanic would make your game stand out!
I'd also enjoy seeing different basic attacks based on the magic school, and the possibility of obtaining new exclusive spells through the aforementioned quest mechanism (along with chests, of course!)
Thank you so much for trying the game out :D Your feedback and creative feedback are all excellent ideas which will be kept in strong consideration as development continues! I especially like your quest/treasure map idea which as you say can solve the roaming aimlessly problem which I agree sours the experience. The games level generation system still needs a good amount of work put into it and for that reason I have not yet implemented a mini-map. But arrows and audio queues should definitely be in the next update!
I appreciate your time spent giving feedback to the game and I will ping this conversation once any changes you've recommended have been implemented in future updates!
Hey, I believe if you're facing that issue you are playing on a device like mobile. Unfortunately the game has not been updated for mobile devices, however a mobile version will be made available very soon! I'm sorry for the inconvenience :(
It was a very enjoyable experience to watch you try my game! Thank you for trying it! It looked like you had fun! Check back in a months time and there will be much more polished content.
very fun so far. I like collecting spells! I don't know if it's just something I'm doing? but I wish there was a built in pause to selcting upgrades and a visual indicator of whether or not I got a chest. Nice work!
All I can say is "wow", nothing can describe the amount of fun a game is until you try it for yourself. You get hooked so quickly, not realizing I've been on this game for an hour now, learning and just having fun. I really suggest giving it a try!
I don't know how, but I just played this for 30 mins without a blink. It's very addicting! I'm looking forward to see what this game will be like in the future. What spells/features/items will be added and such? Great demo!!
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ez 1 try 10 min, i want more
Very fun, but the knockback can create hit combos and easily kill you, and you move just too slow for my tastes, but other people might not mind it.
Noted! Slow movement has been a very common complaint I have received, however I believe it's important for character progression and early game experience. I have plans to address this in future with items specially geared towards speed and usable items such as a dash or teleport!
I'm very grateful for your feedback :D
Hello! Nice idea, and here is a quick bug-report/feedback: flame elemental doesn't work, you should decrease a little the distance you are moved when you get hit (can create hit chains and lock you against a wall), reduce the opening time for chests.
Then, here are a couple of ideas for the game itself that I'd love to see implemented - but they are by no means necessary, just a bit of creative feedback for you :D
I'd love to see a quest mechanic, or a treasure map, as opposed to random chests placement. I felt as if I was roaming aimlessly, and while that's kinda standard for reverse bullet-hell roguelikes, implementing a different mechanic would make your game stand out!
I'd also enjoy seeing different basic attacks based on the magic school, and the possibility of obtaining new exclusive spells through the aforementioned quest mechanism (along with chests, of course!)
Hi Estagon!
Thank you so much for trying the game out :D Your feedback and creative feedback are all excellent ideas which will be kept in strong consideration as development continues! I especially like your quest/treasure map idea which as you say can solve the roaming aimlessly problem which I agree sours the experience. The games level generation system still needs a good amount of work put into it and for that reason I have not yet implemented a mini-map. But arrows and audio queues should definitely be in the next update!
I appreciate your time spent giving feedback to the game and I will ping this conversation once any changes you've recommended have been implemented in future updates!
i know your meant to survive as long as you can, but the only thing i care about is the combo meter
Haha! I understand your feelings :D
I dont get how to actually start the game as all the text is just squares
Hey, I believe if you're facing that issue you are playing on a device like mobile. Unfortunately the game has not been updated for mobile devices, however a mobile version will be made available very soon! I'm sorry for the inconvenience :(
Had a blast =D handles well and has plenty going on with it! Keep up the amazing work and look forward to much more!!!
It was a very enjoyable experience to watch you try my game! Thank you for trying it! It looked like you had fun! Check back in a months time and there will be much more polished content.
Looks very well polished and so pretty!
very fun so far. I like collecting spells! I don't know if it's just something I'm doing? but I wish there was a built in pause to selcting upgrades and a visual indicator of whether or not I got a chest. Nice work!
I appreciate you taking the time to leave feedback.
I'll be sure to address your grievances in future updates, including a minimap and open chest animations, hopefully providing a better experience.
Thanks for trying the game!
I hope the pause issue has been resolved in the latest update!
Super cute game! Very addictive too, if you have an hour or two to "waste" on something fun.
Very nice game all in all. I'm not a fan of this genre, but I love multiple elements. Gave it a try and it's very neat!
Awesome little Gem
Glad you liked it :D
All I can say is "wow", nothing can describe the amount of fun a game is until you try it for yourself. You get hooked so quickly, not realizing I've been on this game for an hour now, learning and just having fun. I really suggest giving it a try!
I appreciate your review!
I don't know how, but I just played this for 30 mins without a blink. It's very addicting! I'm looking forward to see what this game will be like in the future. What spells/features/items will be added and such? Great demo!!
I'm glad to hear you enjoyed it! We'll be adding a lot to create a wide range of experiences!